Expert on game engine technology, including rendering, performance, language runtimes and compilers, simulation, networking. Effectively combines technical leadership and individual contributions in high-profile areas to build and execute the technical vision. Especially enjoys contributing to high-impact technology platforms. Writing code is a pastime.

If you reach out to me with an IC role then you need to re-read the paragraph above and my work history. Please be respectful of my time.

Work history

Roblox - Technical Fellow (April 2019 - present)

Roblox - Technical Director (April 2014 - March 2019)

Roblox - Senior Rendering Engineer (August 2012 - March 2014)

Sperasoft Inc. - Senior Software Engineer (February 2011 - June 2012)

Note: Sperasoft was/is an outsourcing company; all of my work in this period was for EA Sports for FIFA franchise.

Saber Interactive - Senior PS3 Engine Programmer (November 2010 - February 2011)

Creat Studios - Lead Engine Programmer (December 2009 - October 2010)

Creat Studios - Senior Programmer (November 2007 - November 2009)

Creat Studios - Programmer (April 2007 - October 2007)